Scholastic Esports SmartBrief
Calif. middle school debuts technology hub, esports arena
Created for np3kckdy@niepodam.pl | Web Version
 
September 16, 2025
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Scholastic Esports SmartBrief
Resources for understanding and implementing scholastic esports.SIGN UP ⋅   SHARE
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Esports surge at colleges as female participation rises
 
Woman playing online and streaming video games at home
(Seksan Mongkhonkhamsao/Getty Images)
Esports programs at colleges such as the University of Texas at Tyler are seeing a significant increase in female participation, reflecting a broader trend in which women make up 46% of gamers, according to Esports Insider. The UT Tyler program has grown rapidly since its inception during the pandemic, attracting a diverse group of students and fostering a sense of community and teamwork through its Discord server.
Full Story: KLTV-TV (Tyler, Texas) (9/12)
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Innovation in esports
 
Game Esports Seoul 2025 to include players with disabilities
Game Esports Seoul 2025 will feature a division for players with disabilities for the first time. The three-day games will feature major events such as the Eternal Return Korea Esports League playoffs, the Seoul Cup finals, exhibition matches with influencers and audience members and a variety of showcases by gaming companies.
Full Story: The Korea Herald (Seoul) (9/15)
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Calif. middle school debuts technology hub, esports arena
Tehipite Middle School in Fresno, Calif., has unveiled a 7,000-square-foot technology hub and esports arena, featuring a 16-by-9 video wall and four gaming arenas with 12 computers each. "There are so many different careers outside of being the actual gamer, and that's kind of what we want to showcase," said Don Soyinthisane, executive director of information technology for the Fresno Unified School District.
Full Story: KFSN-TV (Fresno, Calif.) (9/11)
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Esports team at W.Va. school builds skills
WVNS-TV (Ghent, W.Va.) (9/12)
 
Results from last week's poll:
What kind of scholastic esports topics do you want to see at conferences?
Starting an esports program - 33%
 
Leveled content for elementary/middle/high school/college - 33%
 
Introducing students to Beyond the Game options like coding/streaming/tournament organizing - 17%
 
Hardware/network insights - 0%
 
Game title and coaching advice - 17%
 
 
How do you get information to develop your esports program?
VoteWebinars
VoteConferences
VoteColleagues
VoteNews articles/blogs
 
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Arenas, Programs, Coaches & Conferences
 
 
City College of New York offers digital game program
The City College of New York (9/15)
 
 
Ga. college celebrates esports with media week
The Griffin Daily News (Griffin, Ga.) (9/14)
 
 
Mo. university names Nickales Lawson as head coach of esports
Ozark Radio Network (West Plains, Mo.) (9/16)
 
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Indie studio's Silksong rivals global video game giants
Silksong, a video game developed by three-person Team Cherry from Australia, has become a global phenomenon, topping Steam charts and receiving critical acclaim. The success of Silksong and its predecessor, Hollow Knight, highlights the cultural and economic impact of video games, showcasing the potential of small studios to compete globally.
Full Story: The Conversation (9/14)
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