If there’s a single trend that’s dominated the last decade of media, it’s attempts to harness nostalgia. Disney has endlessly pursued live-action remakes and the glories of old Star Wars adventures, and TV shows like King of the Hill, Scrubs, and Malcolm in the Middle are all getting revivals. Video games are also no strangers to capitalizing on nostalgia, as this year alone has seen well over two dozen remakes or remasters. Earlier this year, my review of Metal Gear Solid Delta: Snake Eater questioned why we remake games, and what purpose a remake is supposed to achieve. Inverse’s Remade series tried to answer that question by talking to the minds behind everything from Final Fantasy 7 Remake to System Shock, and a single thread I found running throughout all these conversations was the idea of “comfort,” for both players and creators. In particular, something Larry Kuperman, VP of business development at Nightdive Studios, said has really stuck with me. |