The fragging continues in the beleaguered gaming industry.
Sony Interactive Entertainment on Thursday said it would dramatically reduce the workforce of the Bellevue, Wash., gaming studio Bungie, which originated Microsoft’s
Halo franchise and is currently best known for its
Destiny series.
“We have made the decision to reduce Bungie’s workforce, affecting a significant number of employees, including most of the
Destiny team and some
Marathon team members,” wrote Studio Business Group CEO Hermen Hulst
in a memo. “There are also reductions across SIE teams that support Bungie’s operations. Those impacted at Bungie and within SIE are being informed today.”
Hulst added that Sony explored “multiple alternatives” before deciding to make cuts, “necessary to align the studio’s resources with its current priorities and long-term goals.”
Destiny is believed to be the second-best-selling first-person shooter franchise behind Microsoft-owned Activision’s
Call of Duty, according to the NPD Group
. Marathon’s latest entry meanwhile sold more than a million copies at $40, according to various reports.
But Sony said in recent earnings calls that the titles’ sales and user engagement failed to reach internal goals as the broader gaming industry has decelerated.
Indeed, both franchises have financially underwhelmed. As so-called AAA titles, the games cost hundreds of millions of dollars for Bungie to develop, ultimately translating to losses for its parent company. Sony acquired Bungie in 2022, at the height of the post-pandemic gaming market, for $3.6 billion; as of May, it has recorded impairment losses totaling $765 million on the studio.
—AN